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Old Nov 29, 2006, 02:46 AM // 02:46   #81
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Quote:
Originally Posted by Dougal Kronik
As stated in previous threads:

Make the Charm Animal into a Tame Signet.
Changes to Tamed <Pet Type or Name> Signet.
Multiple Signets can be kept in your skill inventory.
Choose which Signet when you enter an explorable area. (Only one signet can be equipped at a time).
Most players wouldn't mind using a slot to bring their pet into battle this way as they would be able to have multiple pets. Depending on which signet you equip.

Charm (or Tame) and Comfort are kept as two separate skills but the Tame Signet adds more versatility in that the Rangers can keep multiple pets.
I really like that.
/signed for a way to have multiple pets, even if you can only have one out at once. I would definitly get at least one of every single pet for my ranger if this happened! Plus, it would be exactly like how pets are now, except that you can accually choose which pet you have and not have to have the same one over and over.

ArenaNet, many players want this, and it would also probably make beast masters more common. It won't unbalance the game either. You still have to go and tame+level all the pets you get. Please at least consider this!

Quote:
Originally Posted by Nevin
This would have to be an elite... Think about it

-It brings your pet into battle
-It heals your pet
-It resses your pet

That is pretty powerful... How about turning it into an elite? The only problem is the cast time.. Charm Animal = 10 seconds... Comfort Animal = 1 second. So I guess thats the balancing point.

{E}Bond Animal: 10 Energy 3 Cast Time 15 Recharge
Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have bond animal equipped. If targeted on animal companion you heal it for 30..97 [125] Health. If your animal companion is dead, it is resurrected with 10..54 [75]% Health.
/signed for a Elite like this, but since it would allow you to possibly bring a second pet, maybe get rid of the healing and rezzing? Either that or you can't bring charm animal and this skill at the same time....

Quote:
Originally Posted by TadaceAce
On a side note, this has been brought up so many times its getting old.
Then perhaps that means that something should be changed.

/not signed to combining charm animal and comfort animal, unless it is an elite (like above)
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Old Nov 29, 2006, 02:49 AM // 02:49   #82
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Yay for Heal As One now resurrects your pet. Yippie, I think that's what I wanted.
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Old Nov 29, 2006, 03:49 AM // 03:49   #83
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One Point, as a Ranger your skill bar starts filling up quickly when your a Beast Master. And sometimes "Revive pet" isnt a good skill to bring because the res is only nearby. if your pet is a bit aways(EVERYONE has wandered off forgetting to res pet) and you need to bring it close, Res wont make the range. But comfort can res off the radar. ALSO, pets are singular targeters and have nearly no AI to them so you cant really call them a Henchy.
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Old Nov 29, 2006, 04:45 AM // 04:45   #84
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So you want to make a skill that not only summons a level 20, but keeps it alive forever? That's better than res sig.

You realize that merging charm and comfort would be like adding heal to Animate Flesh Golem and making it non-elite.

/notsigned
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Old Nov 29, 2006, 05:33 AM // 05:33   #85
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/notsigned

there'red end up being a very usful ranger/melee class that could heal itself, have a speed buff and not worry about having a dead animal.
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Old Nov 29, 2006, 03:41 PM // 15:41   #86
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Quote:
Originally Posted by Dougal Kronik
As stated in previous threads:

Make the Charm Animal into a Tame Signet.
Changes to Tamed <Pet Type or Name> Signet.
Multiple Signets can be kept in your skill inventory.
Choose which Signet when you enter an explorable area. (Only one signet can be equipped at a time).
Most players wouldn't mind using a slot to bring their pet into battle this way as they would be able to have multiple pets. Depending on which signet you equip.

Charm (or Tame) and Comfort are kept as two separate skills but the Tame Signet adds more versatility in that the Rangers can keep multiple pets.
I really really like the signet idea.

/signed for this idea

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Old Nov 29, 2006, 03:46 PM // 15:46   #87
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Quote:
Originally Posted by Spader
/notsigned

there'red end up being a very usful ranger/melee class that could heal itself, have a speed buff and not worry about having a dead animal.
Thumper: III?
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Old Nov 29, 2006, 05:55 PM // 17:55   #88
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Adding pet resurection to charm animal is a good idea but not healing that would be a little overpowerd.

Merging them into an elite is not a bad idea but you would have to add something extra to it in order for it to be a real elite. Maybe having an armor or attack boost if the skill is in your skill bar?(for the pet)
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Old Dec 08, 2006, 03:37 PM // 15:37   #89
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/signed

I dig the charm animal becomes comfort animal feature. I'd also like to be able to keep multiple pets. The amount of times i've dumped perfectly good level 20 pets because my vanity has struck again is getting annoying. I want to either have a pen in my guild hall where my pet can hang out and i can re-charm him, or as was previously suggested, have mutliple signets with each pet. Sometimes i feel like taking a rat out for a nibble, sometimes i feel like savagely mauling someone with a ruddy great bengal tiger. Why won't you let me live my dream anet!!
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Old Dec 08, 2006, 09:19 PM // 21:19   #90
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Quote:
Originally Posted by Dougal Kronik
Just change Charm Animal into Tame Signet.

You can have multiple Tame Signet that change to Tame Melandru Stalker Signet, or Tame Black Widow Signet.

You can choose which Signet to equip, that brings that pet with you.

Thus Comfort Animal does not change, and the other slot is actually used becasue you are bringing a specific pet associated with the Signet.
So Tame Signet functions like a Capture Signet except it captures Pets instead of Elites? And presumably each captured pet has a corresponding icon which you need to equip for the animal to be present, and are mutually exclusive like elites and and and i love this. This is a great idea. I can't bear to part with my first Tigger pet that's been with me since i started, but i'd love to bring up a few more pets.

/signed so hard


On topic:
I think that keeping the Charm skill seperate from Heal/Res helps force people away from running mixed Beastmastery/Somethingelse builds. Which is good or bad, depending on how you look at it. It's probably better for PvP, though, to prevent half-Beastmaster builds. Just a vague impression; i don't PvP.

Anyway, i'd rather see some of the Beastmastery keep-alive skills aid the player more. If Call of Protection also gave me the damage reduction, i'd feel much better about leaving a slot open for something else. Would that be hideously overpowered in PvP? (note: yes)

If you're going as a full Beastmaster, you take the Charm, Comfort or Heal as One (but then you don't get to use Rampage as One or Enraged Lunge or Ferocious Strike and i really want to). So you have six slots to 1) Keep yourself alive 2) stop your pet from being asploded 3) do some damage and make taking the pet at all worthwhile.

Enraged Lunge{e}
Predator's Pounce/Disrupting Lunge
Comfort Animal
Troll Unguent
Optional
Res
Call of Protection
Charm Animal

Really to max out Enraged Lunge you either need to hit Comfort Animal so that both that and Pred Pounce/Disrupt are recharging when it strikes (which is a bit silly but doable), or put another Beastmastery skill in (i'd go for Call of Haste, sine Call of Prot is even better after the Nightfall buff).

Or if i was going to get aggro (like when Heroing Nightfallen Jahai quests or whatever), i'd want to take Whirling or something else. I suppose i could drop the Res to do that, or make do with three skills to fuel Enraged.

Either way, it's a bit tight in PvE as a full Beastmaster, and that's not even bringing along any Bow attacks. It'd be nice if some of the keep alive Beastmastery skills also aided my Ranger so that i'd have another slot free.
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Old Dec 09, 2006, 07:45 AM // 07:45   #91
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/signed

The ability to combine the charm and comfort would be a great help to a ranger.
I really like the suggested signet idea as well, I would love the ability to switch in and out different pets.
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Old Dec 09, 2006, 08:02 AM // 08:02   #92
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Quote:
Originally Posted by shardfenix
Getting a level 20 in exchange for a skill slot is already broken.
Quote:
Originally Posted by Infinity^
Flesh Golem*
You brought up a really good point, let's make charm animal elite!!

Let's make this simple. Charm gives you a level 20. Comfort resses it with almost no recharge. Merging these would be like giving res sig a recharge (a real one). Do we have to tell people what res sig is? I just came from random arenas.

Last edited by shardfenix; Dec 09, 2006 at 08:09 AM // 08:09..
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Old Dec 09, 2006, 08:09 AM // 08:09   #93
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i'll have the main course, rack of spam and a glass of pvp whine

/signed

was just talking about this today with a guildie. 8 skill slots is sometimes not enough. having to carry two for one purpose is as much of a waste as not licking the jelly off your plate that fell out of your overstuffed peanut butter and jelly sandwich...

another idea if charm & comfort wasnt merged was heal as one should not be an elite but only a skill so you could still bring barrage & a pet res/heal skill and have room for that extra interrupt or spirit.

also the Tame Signet idea sounds really nice. having to give up an old friend for a new one isnt a very pleasurable experience.
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Old Dec 09, 2006, 01:02 PM // 13:02   #94
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/Signed!
I love my pet, but taking 2 skills just to be able to bring it along and rez/heal when needed feels useless...
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Old Dec 09, 2006, 04:18 PM // 16:18   #95
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/signed for tame signet and for charm animal also ressing. mutually exclusive ideas, but either one would be cool. I like Miss Piggy, but sometimes I think it would be interesting to try other pets, but i don't want to have to re-level
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Old Jan 26, 2007, 11:17 AM // 11:17   #96
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I don't know... actually having another lvl 20 for free? You are adding a whole new "character" to the party. Thats a skill of its own if you ask me.
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Old Apr 27, 2007, 11:08 PM // 23:08   #97
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/signed

I love this idea. My beastmaster never has room for a res.
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Old Apr 28, 2007, 12:35 AM // 00:35   #98
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/signed

I thought i did this already but i guess not. Its a good idea and frees up a much needed slot.

~the rat~
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Old Apr 28, 2007, 02:09 AM // 02:09   #99
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/Signed... don't want to use up those skill slots do we, could always use another skill in there somewhere.
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Old Jun 20, 2007, 02:04 PM // 14:04   #100
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They need to be combined and i think charm animal, comfort animal, and res animal should all be combined.
its not fair to a ranger to use a skill slot for something there entitiled too.
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